GoManage is a research-driven app for students to learn how to self-manage their behaviors. When students self-manage their behaviors, academic achievement improves.
It has built-in gamification to reward students for their efforts in achieving their personal goals. While pre-set goals have been included, your students will thrive with self-management if the goals are customized to match their personal needs.
The app is a novel, technology-delivered self-management tool that features goal-setting, training, self-monitoring, graphing, and reinforcement. The app features a student-friendly user interface with many scaffolds to support accessibility for students who are non-readers or with limited receptive vocabulary. The app invites students into an undersea world and aboard a submarine, where they meet Hawkins, an animated pedagogical agent who guides them through the tools of self-management. The app features engaging artwork and animation, customizable student-created avatars, an app-based reward structure, and an undersea exploration game. The app also includes robust self-management tools, including goal-setting scaffolds, training activities, customizable self-monitoring, automated graphing of progress, and reinforcement.
Get started with this app with three easy steps!
1) Select one of the nine pre-set goals (e.g., Keeping a Calm Body or Doing Your Work). Walk through the pre-programmed example/non-example training exercises.
2) Choose the right students for the app: consider student prerequisite skills, as well as interest and overall motivation.
3) Choose the right behavioral targets for students. Consider behaviors that occur frequently or ones that need consistent monitoring.
After a goal has been selected, a question generated from the goal will periodically appear (e.g., Are you doing your work?). Students will reply YES or NO.
After the final YES or NO selection, the Mission Results screen will tally YES and NO responses, accumulating coins earned.
Instructor verifies student self-assessment with a NO or YES after entering the Teacher Code [default 1234] on the keypad.
Accumulative results across sessions are displayed on the graph, with alerts for New Best Score and Mastery.
From the Results screen, the student has the opportunity to play a submarine game, collecting objects and keys and looking for the "Lost City of Atlantis." Coins earned also allow students to shop for avatar accessories or play other games as a reward: Pingball, Garden Dash, or Dragon Around.
Age Group | Age Neutral |
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Subject | Social Skills |
Copyright | 2024 |
Platform | Windows, Mac, iOS, Android, Web-Based |
Compatibility | Desktop: Windows 10 and 11; Mac OS 10.13 or higher. iOS v11.0 or higher. Android v4.4 (API 19) or higher. Web version runs on Windows, Mac with minimum browser versions: Chrome v75, Safari v12.1, Microsoft Edge v18, Firefox v67, and Chromebooks. |
Media Type | Download |
Downloadable | Yes |